If you don't flash, or you want to make flash comics quickly, this tool is for you!
All you have to do is to click on [Import Images] and choose all of your comic images.
Then, click on [Export SWF] and you'll get your SWF flash comic
Things to consider:
-Images ordered alphabetically
-Maximum image width: 700 pixle
-Maximum image height: 500 pixle
-Some images make it crash (let me know if you face this)
-Compress your images. It is memory hungry.
Updates Last on top. Start from bottom plz
to loop all animation.
e.g loop30 to loop on frame 30
to loop 5 times on frame 30
got simpler. scale200 will double size of both width and height. scale200,,100 will scale from 100 to 200. Notice hight scale was left blank to auto calculate.
-No more skipping by mistake when #skip
timer used and viewer hits next.
-BMG loop with wrong volume
new parameter added for number of times the music is looped
to loop for 11 times
sometimes stops working properly. Works fine with Flash V16
file name was case sensitive
frames animations were replaying on every frame
was active one frame late
-Loading image not displaying
-First frame of all motion was being skipped.
was removing images
wasn't working without parameters
or just -#r
to do rotation
50 to be at 50 degrees
0,180,30,1 to go from 180 degrees to 0 degrees in 30 frames with ease 1
to add blur
1,4,2 quality = 1 and blur 4 pixels on X and 2 pixels on Y
1,4,4,0,0,30,1 make quality 1 and go from 4 pixels blur to no blur in 30 frames with ease 1
Quality = 1,2 or 3
Fixed bug of #fix tag of adding 1 more frame.
Fixed bug of back button to pass frames having #skip
Added more to hash engine:
or just -#s
to do scaling
50,50 for 50% of the size. First one is width and second for height
100,100,0,0,30,50 for going from scale 0% to 100% in 30 frames with ease 50
or just -#a
to do alpha
50 to be 50% alpha
100,0,30,1 to go from 0% alpha to 100% in 30 frames with ease 1
or just -#p
to change the pivot for motion and scaling
0,0 to have pivot at top left corner
to do shaking effect
30 to move 30 pixel in shaking
0,100,30,1,4 to shake 100 pixels and stop shaking after 30 frames with ease 1. 4 is shake type 4. Shaking types are (0-5)
: Now can load animatedGIF (Powered by Flash-Animated-GIF-Library)
: Added BackGround Music (BGM)
Put this on your sound file name and it will be treated as a background music.
Even more, you can specify volume, fade out and fade in like this:
This means that sound volume is 100%, fade out in 70 frames and fade in in 30 frames.
: Put this on your image file name to stop currently playing music.
:Fixed bug of #fix tag and motion tag.
: Expanded hashtag library to have new features
-Now you can have .txt file to reuse a previous image.
if you have file named page01.jpg, you can do following
" This will display page01.jpg
Note that the image file name is written without its hashtags or its extension
also, you can use page05#snd page01.txt
to play previous sounds
this will make your file as a resource and will only show if you use .txt to show it.
This can be used to directly go to next page. This is meant to be used with #fix
to help keep background images.
could be used to wait 30 frames before skipping to next page.
Note that using skip will not cancel sound if there is a sound playing.
:Fixed bug where screen shows blank for one frame
-Added hashtag engine. At the end of the file name, you can use these examples for now:
.jpg the #FIX1
will make the image stay one extra frame when you press next
.jpg the #0,-10
will offset the position of the image 10 up.
.jpg This is a bit complicated for animation. Image will move from (100,0) to (0,0) in 50 frames using ease 50.
-Images can now have transparent background.
: Loader fixed.
: Sound will work if you upload an MP3 file same name as image file.
I found out that MediaFire does almost the same thing, but with more complications and advanced tools.