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[DOWNLOAD latest version][Website for details]FAQ PAGEFlash Game Maker for Artists [Updated:27Mar2013]Latest Feature: Simple Sound, story typewriter (updated), HP Bar
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I guess some flash artists wish they could make games but couldn't since they lack programming abilities. I tried to make this as simple as possible to make two type of games for now, platformers and beat em up which are similar to RBO
(Ragnarok offline). It is still in an early stage and I haven't made tutorials yet, but I guess some people might be able to utilize it at this stage, and maybe even give me some hints on what I could improve on.
7/8 added platform elementsQuestions? Suggestions? Please go ahead. I need those for better tutorials and game engine.Note: Giving credit is not mandatory if you use this in a game.
Also, please give feedback. I can't guess what people need the most without it.
Subpart:
-Story Typewriter tutorial:
[link]
but this still looks pretty interesting.
and the best hope i've had to far to actually making a game
Please ask if you need anything.
could you explain me the procedure to get a monster with animations, IA and attack?
pd.- excuse for my poor English, i hope you understand the question...
guzu.game1.effects.Background
And on the first frame of the background, use:
setup({ xspeed:0.5,yspeed:0.5 });
i just paste the code in the mc as:
setup({
xspeed:0.5,//how fast it should follow screen x
yspeed:0.5,//same as x but y. 0 to 1, for far backgrounds
})
Hope this works. Will fix it on my end
From what you said, it seems that everything is Ok. I think you missed the following:
- In the combo setup, you might named the attack something other than "attack". The AI I made requires that name.
If this didn't work, I might need to have a look at what you did. If you have watched the Youtube videos, you'll notice that my only mistake was naming the attack as attack1.
Hope this helps
Hope to see your works!!
i got a player, with animations, works perfects
i got a monster, i can do the monster as the youtube video, just the AI and object-attack...
my problem, create a monster with animations (as the player, with walk-hurt-die states and attack animation), i create the code with player-setup, this code:
if(_init94951==undefined)
setup(
{
frames:[
"walk", "hurt", "die"
]
,speed:5
,hp:3
}
);_init94951=true
i create a combo code too for the frame labeled "attack", this code:
setup({combo:[
{
name:"attack"
,state:"normal"
,wait_attack:true
,goto:"attack"
,move:true
,key:"a"
}
]})
also a object-attack with this code:
setup({
damage:1
,damage_count:3
,hits:["player"]
})
My monster walks, hurts and die if my player hits him, but, doesn't attacks the player... if i erase my layer with de labels, the animations goes in loop, and when the frame "attack" reaches works and hits my player. The monster also has the AI code from the txt file.
Could you tell me where i'm wrong? everything works, but, the monster doesn't attack when i put the label in frames...
Also, where did you put the setup({combo code? It should be at the same frame as the first setup code. I mean first frame.
Hope this works