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June 21, 2011
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Comments: 48
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Views: 1,860 (3 today)
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Some rights reserved. This work is licensed under a
Creative Commons Attribution 3.0 License.
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:iconguzu:
Check updates at :iconflash-gamemaker:
[DOWNLOAD latest version]
[Website for details]
FAQ PAGE
Flash Game Maker for Artists [Updated:27Mar2013]
Latest Feature: Simple Sound, story typewriter (updated), HP Bar

YOUTUBE TUTORIALS:
1: [link]
2: [link]
3: [link] [link]

Example: [link]

About:
I guess some flash artists wish they could make games but couldn't since they lack programming abilities. I tried to make this as simple as possible to make two type of games for now, platformers and beat em up which are similar to RBO (Ragnarok offline). It is still in an early stage and I haven't made tutorials yet, but I guess some people might be able to utilize it at this stage, and maybe even give me some hints on what I could improve on.
7/8 added platform elements

Questions? Suggestions? Please go ahead. I need those for better tutorials and game engine.

Note: Giving credit is not mandatory if you use this in a game.
Also, please give feedback. I can't guess what people need the most without it.

Subpart:
-Story Typewriter tutorial: [link]
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:iconpimecomb:
~pimecomb Feb 23, 2012  Hobbyist Filmographer
i was just hoping for some action script i could copy pasta.
but this still looks pretty interesting. :)
and the best hope i've had to far to actually making a game :D
Reply
:iconguzu:
*guzu Feb 23, 2012  Hobbyist Filmographer
I hope you find this as easy as the copy pasta :thumbsup:
Please ask if you need anything. :thumbsup::thumbsup:
Reply
:iconpimecomb:
~pimecomb Feb 26, 2012  Hobbyist Filmographer
will do :)
Reply
:iconyonmacklein:
Mood: Astonished ~yonmacklein Dec 30, 2011  Hobbyist Filmographer
hi Guzu, amazing work, i got a doubt, i'm trying to create my game with your awesome tool , but i get a little stucked when i try to get a monster with animations, i can do the monster walks, hurts, and dies, but i don't know how can i tell he attacks... i put a label (attack) as did in another states (walk, hurt, die), i paste code from "attack and run" too, code from "combo setup", but i'm a little lost...

could you explain me the procedure to get a monster with animations, IA and attack?

pd.- excuse for my poor English, i hope you understand the question...
Reply
:iconguzu:
*guzu Jan 22, 2012  Hobbyist Filmographer
Please download the latest version. I added backgrounds there. Just name your class:
guzu.game1.effects.Background
And on the first frame of the background, use:
setup({ xspeed:0.5,yspeed:0.5 });
Reply
:iconyonmacklein:
~yonmacklein Jan 22, 2012  Hobbyist Filmographer
mmm i got a problem, my mc renders on top-left of the background, and it's not situated there, i get a error in Flash, in english the error sould be something like "expected an identifier"

i just paste the code in the mc as:

setup({
xspeed:0.5,//how fast it should follow screen x
yspeed:0.5,//same as x but y. 0 to 1, for far backgrounds
})
Reply
:iconguzu:
*guzu Jan 22, 2012  Hobbyist Filmographer
heh, there is an extra comma after "yspeed:0.5,"
Hope this works. Will fix it on my end
Reply
:iconguzu:
*guzu Dec 31, 2011  Hobbyist Filmographer
Sure! Thanks for asking =)

From what you said, it seems that everything is Ok. I think you missed the following:

- In the combo setup, you might named the attack something other than "attack". The AI I made requires that name.

If this didn't work, I might need to have a look at what you did. If you have watched the Youtube videos, you'll notice that my only mistake was naming the attack as attack1.

Hope this helps :thumbsup:

Hope to see your works!!
Reply
:iconyonmacklein:
~yonmacklein Dec 31, 2011  Hobbyist Filmographer
Nop, i will try to explain better:

i got a player, with animations, works perfects

i got a monster, i can do the monster as the youtube video, just the AI and object-attack...

my problem, create a monster with animations (as the player, with walk-hurt-die states and attack animation), i create the code with player-setup, this code:

if(_init94951==undefined)
setup(
{
frames:[
"walk", "hurt", "die"
]
,speed:5
,hp:3
}
);_init94951=true

i create a combo code too for the frame labeled "attack", this code:

setup({combo:[
{
name:"attack"
,state:"normal"
,wait_attack:true
,goto:"attack"
,move:true
,key:"a"
}

]})

also a object-attack with this code:

setup({
damage:1
,damage_count:3
,hits:["player"]
})


My monster walks, hurts and die if my player hits him, but, doesn't attacks the player... if i erase my layer with de labels, the animations goes in loop, and when the frame "attack" reaches works and hits my player. The monster also has the AI code from the txt file.

Could you tell me where i'm wrong? everything works, but, the monster doesn't attack when i put the label in frames...
Reply
:iconguzu:
*guzu Jan 1, 2012  Hobbyist Filmographer
I noticed the problem. When you open the "Create Attacks" HTML, you need to cancel the tick for "For Player" at the top of the page. It should work if you do that :thumbsup:

Also, where did you put the setup({combo code? It should be at the same frame as the first setup code. I mean first frame.

Hope this works =)
Reply
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